UX CASE STUDY: AquaSmart- Water and Medicine reminder companion

Sherali Sood
6 min readMar 30, 2021

DESIGN CHALLENGE

A person needs a smart water bottle every day to remind them to drink water regularly. it is important for the user to be hydrated all the time for effective body functioning, avoiding future ailments and for a healthy lifestyle.

I followed User Centered Design Process:

Stepping stones to achieve a usable and delightful product:

NEED FINDING

Addressing the key questions

WHO ARE THE USERS Of THIS PRODUCT?

This product can be used by anyone with any gender, age group and place.

WHERE ARE THE USERS OF THIS PRODUCT?

The users can be anywhere in the world.

WHAT IS THE SCOPE OF THE APP ASSOCIATED WITH THE BOTTLE?

The water bottle can be used without the app, as its not dependent on the app to function.

However, if the users need to use the feature of medicine reminder, they need the app.

WHAT ARE THEIR GOALS?

The users can use the bottle to meet their water intake goals by reminders made by the bottle.

The other goal involves of getting reminded for medicines which is through the app which comes from the bottle.

WHAT ARE THEIR TASKS?

With the bottle, once they unbox the bottle, they need to activate the lid of the bottle and then input their basic details and the water intake will be calculated for the user and the reminders will begin. To know the status of their water intake patterns, they can visually see around the lid with light glowing.

Survey & Interviews

I conducted survey and interviewed user’s to gain deep insight of their needs, pain points and expectations from the product.

Questions asked in the Interview

Identifying Tasks

After the survey and Interviews, It was time to identify the tasks. The idea was to design a smart water bottle and an app associated with it. The catch here is that the water bottle can function by itself, so app is optional for deeper insights and setting medicine reminders.

DESIGN ALTERNATIVES

I Identified two personas for my product. They came into existence from my research synthesis.

Journey Maps

It was important to understand how the users will interact with the product and in process what emotions/inhibitions/experiences they will go through.

Information Architecture

Card Sorting

I performed closed card sorting for the product’s app. I provided the categories and subcategories to the users and asked them to start grouping together.

PROTOTYPING

Prototype for bottle lid

As the water bottle can function by itself, the interactions will occur via the bottle lid.

My idea was to reduce the effort for the users to deliberately open the app to check water status which might be taxing at times for them.

These easy interactions can keep the users informed about the status all the time.

These were tested with the users and necessary changes were done.

High Fidelity (App)

Onboarding screens
Bottle activation
Inputs to calculate hydration goals
Landing Screen
Medicine schedule
Manually add water screen and add activity to alter hydration goals
Add Medicine Reminder screen

CONCLUSION

The idea of Aqua smart came into existence after need finding process started, the pain points of the users and that expectations came in to right which helped to define the design challenge. Through the initial interviews and survey things became evident. My idea was to develop a smart water bottle which will remind users to drink water frequently and at the same time remind them to take medicines if required. also, the smart water bottle can function by itself which means it does not need an app to work.

AquaSmart can be activated by itself, but we also came up with the app, which is completely optional, and the app could provide further deep insights of the product.

Following are the points which sum up the project:

  • To resolve the design challenge AquaSmart came into existence as a solution.
  • The main job of the smart bottle is to remind users to drink water frequently and to do that the lid of the bottle glows at regular intervals start the users remain aligned to their hydration goals.
  • With this product the users can be benefited to live a healthy lifestyle and efficient body functioning
  • It comes with a free app which can be use along with the bottle, which is optional, with the app you can also set a reminder for the medicine and also select the globe color for the medicine so that when the bottle glows you know which reminder is for what the AquaSmart bottle comes in four colors.
  • To calculate the water drunk there is a sensor attached at the bottom of the bottle which runs on a long-term battery which again communicates with the top of the lid which is interactable that is the user can get the whole onboarding done through the lid and check the status from time to time and can also order the hydration goals if required.

Certain decisions and criterions are open to change in consultation with other technical Department for the next stage:

  • Certain product criteria’s such as the material of the bottle attention to the grip of the bottle and the lead which might be subjective to break if it falls are open to discussion and then subject to change.
  • As the product would need to go to next stage to the technical Department and might require 3D printing through which users’ feedback could be taken and the product can refine further.

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Sherali Sood

I am a newbie in UI UX field. This is my first project through which I have tried to learn UX processes.